Sonic Maze (2024)
A physical and digital project that explores the materiality of drawing and its potential as a multisensory, interactive medium through the integration of physical computing.
This project transforms the act of drawing into a multisensory experience by integrating it with sound and interactivity. Using physical computing tools such as Arduino, Max, and custom-built components, Sonic Maze captures the gestures and pressures of drawing to generate dynamic, real-time soundscapes.
Inspired by the work of pioneers like Daphne Oram, this experiment reimagines drawing as both an auditory and performative act, expanding its materiality and meaning.
The setup includes a drawing surface augmented with force-sensitive resistors that detect variations in pressure. These inputs control pitch, echo, and other sound parameters in Max, creating a layered, evolving soundscape. Each gesture becomes part of a polyphonic composition, turning the drawing process into an auditory exploration.
The resulting sensory landscape shifts between subtle echoes and more intense tones, reflecting the physical engagement of the participant with the surface.